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If she “solves” a card, she gets to keep it: each card has a special power! Anything she can’t place goes on the clock.
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She MUST place the green dice first, then she can try to place the rest. So, Alice must choose an unblocked location and moves there. At 6 spaces, you lose the game.Įvery turn, the Civil Servant (evil snake lady) moves to some location (rolls the white dice) : she is a blocker!! The player(s) can’t travel to the Case where she is. Worse, as you go, the dice bag gets leaner and leaner as dice YOU COULDN’T USE go the Dice Hold (middle of the clock)!!! Above, you see a “mid-game” dice hold with lots of dice I couldn’t use! Green dice are a little different: If you can’t place them (the evil awful bad green dice) because spaces are filled, they go to the Civil Servant Threat track. Part of the problem are green dice: they just are “blockers”! If you pull a green dice from the bag, you MUST block one of the spots on the card you are on! The only way (besides special cards) to get rid of these is to sacrifice a die of the needed color (and same or bigger number) to cancel it out. On your turn, you draw 4 dice from the bag: if you can match the color and conditions, you can complete a card! See above for a completed card! If you complete all 6 before time runs out, you win! To win, you have to “solve” all cards, which means putting the proper dice on it: this is a dice-placement game after all. The rules seem to get this right: the box says 1-4 players and there are set-up rules for each player count: the game just really changes in (1) how many clue cards are out and (2) how long you have until the game is over (what the timer is set to).Ī solo player has 12 rounds with exactly 1 clue card on each case file: see below. I guess that’s good enough? We need to talk more about the rulebook, but first let’s take a look at the solo game. It was just barely enough to get me going and playing. This wasn’t a particularly good rulebook. Khristina on A Review of Legends of Sleepy… X-Men: Marvel United and the Expansion Absorption April 16, 2022Ī Review of Sync or… on Top 10 Cooperative Dice G…Ĭoopgestalt on A Review of Legends of Sleepy….Review of Marvel United: Fantastic Four Expansion April 23, 2022.A Review of Cantaloop: Book 2 (A Hack of a Plan) April 30, 2022.A Review of X-Men: Marvel United Days of Future Past May 6, 2022.Top 10 Cooperative Dice Placement Games May 14, 2022.A Review of Paint The Roses May 28, 2022.Resolving Ambiguity in Cooperative Games June 11, 2022.A Mini-Review of Echoes: The Microchip June 18, 2022.A Review of Batman The Animated Series: Shadow of the Bat (Cooperative Mode Only) June 25, 2022.A Review of The Reckoners: Steelslayer Expansion July 2, 2022.A Comparison of Miniature Bases (25mm) for Hour of Need July 9, 2022.Three Quick Reviews of Cooperative Games July 16, 2022.Ark Nova: An Experiment in Cooperative Games July 23, 2022.A Mini-Review of The Adventure Zone: Bureau of Balance July 29, 2022.A Review of The Spill: A Cooperative Board Game August 12, 2022.A Review of Sync or Swim August 19, 2022.
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